On the Qulture.Rocks platform you can create 4 different types of Key-Results to be calculated: Increase, Decrease, Keep Value and Deliverable. While the calculation of the first 2 types is quite simple (just reaching that amount and anything beyond that is a bonus) and the deliverable is always binary (did or did not do), the "keep value" type has greater complexity as well have 3 sub-types to be selected.

Next I will explain what each of these sub-types is and how they are calculated:

**Should stay in the keep Value**

This type of KR is recommended for cases where your indicator must always be at an exact value, neither above nor below it. For example: "Keep rate X exactly 5%".

To carry out your calculation, we need to define the initial value, that is, where we are starting from (in this case it will be 0) and the final value, which we want to reach (in this case it will be 5):

From now on, the calculation of the percentage of achievement of this KR will be proportional to the current value of the indicator (which you will insert) referring to the final value (in our case, the 5).

For example, when updating the indicator to 1, we have 20% progress. When we update the indicator to 2, we have 40% progress and so on until we reach our desired indicator, 5, with 100%

The same is true for values beyond 5, but now following the reverse path (mirrored). In other words, the value of 6 for the indicator is equivalent to 80% of progress, the value of 7 is equivalent to 60% and so on until it reaches the value of 10 for the indicator and 0% of progress:

To facilitate visualization, this is the mirrored ruler that forms in the example used:

**Above the Keep Value is better**

This type of KR is recommended for cases where your indicator needs to reach a certain final value, but any value above it is considered a bonus. For example: "Reach the NPS rate of 5".

To carry out your calculation, we need to define the initial value, that is, where we are starting from (in this case it will be 0) and the final value, which we want to reach (in this case it will be 5):

Here, the hit percentage calculation works in the same way as in the "keep" KR. For example, when updating the indicator to 1, we have 20% progress, if we update the indicator to 2 we have 40% and so on until we reach indicator 5 and 100%:

The big difference is that any indicator above 5 will give us an achievement above 100% in proportion to this indicator. For example, if the indicator is 6, we will have 120%, if the indicator is 10, we will have 200%, if the indicator is 15, we will have 300% and so on.

To facilitate visualization, this is the mirrored ruler that forms in the example used:

**Bellow the Keep Value is better**

This type of KR is recommended for cases where your indicator needs to reach a certain final value, but any value below it is considered a bonus. For example: "Keep the company's turnover rate below 5%".

To perform your calculation, we need to define the initial value, that is, where we are starting from (in this case it will be 10) and the final value, which we want to reach (in this case it will be 5):

Here the calculation of the percentage of achievement works with progress rising proportionally to the decrease in the indicator (ie, the inverse of "keeping up"). For example, when updating the indicator to 9, we have 20% progress, if we update the indicator to 8 we have 40% progress and so on until we reach indicator 5 and 100%:

Conversely to "keep rising", here any indicator below 5 will give us an achievement above 100% in proportion to this indicator. For example, if the indicator is 4, we will have 120%, if the indicator is 0, we will have 200%, if the indicator is -5, we will have 300% and so on.

To facilitate visualization, this is the mirrored ruler that forms in the example used:

Important: The starting value is very important in the creation of these types of KR because it reflects immediately on your progress of reaching. That is, if the initial value for "Keep the company's turnover rate below 5%" is 0, this KR will start at 200% of achievement:

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